Fixing the Medicine Skill, Healer’s Kit, and Healer Feat (D&D 5th Edition)

I really like how the medicine skill has been reworked, make more sense to me.

From the Sorcerer's Scroll

Reading the PHB, it’s pretty clear that the Medicine skill does nothing to aid in the treatment of wounds, ailments, or diseases.  As written, it only allows for stabilizing dying creatures and for diagnosing illnesses.

Here are my slight changes to Medicine (and associated changes to the healer’s kit and Healer feat):

SKILL

Medicine.  A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. With a successful Wisdom (Medicine) check you can stabilize a dying character at 0 hit points. When using a healer’s hit you restore an dying or unconscious creature to 1 hit point. You have advantage on all Wisdom (Medicine) checks when using a healer’s kit.

Medicine may also be used to provide long-term care to poisoned or diseased creatures.  When a poisoned or diseased creature is cared for by someone proficient in the Medicine skill, they make their recuperation saving throws (see…

View original post 282 more words

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s