I really like how the medicine skill has been reworked, make more sense to me.
Reading the PHB, it’s pretty clear that the Medicine skill does nothing to aid in the treatment of wounds, ailments, or diseases. As written, it only allows for stabilizing dying creatures and for diagnosing illnesses.
Here are my slight changes to Medicine (and associated changes to the healer’s kit and Healer feat):
Medicine. A Wisdom (Medicine) check lets you try to stabilize a dying companion or diagnose an illness. With a successful Wisdom (Medicine) check you can stabilize a dying character at 0 hit points. When using a healer’s hit you restore an dying or unconscious creature to 1 hit point. You have advantage on all Wisdom (Medicine) checks when using a healer’s kit.
Medicine may also be used to provide long-term care to poisoned or diseased creatures. When a poisoned or diseased creature is cared for by someone proficient in the Medicine skill, they make their recuperation saving throws (see…
View original post 282 more words